In production






Projects



DRONE TONE

a randomly generated ambient album




Collaboration + Contract Work



ROTOR

navigate malfunctioning drones through abstract landscapes in this small game made for fantastic arcade

#WARGAMES

glitchy animations for the interactive reboot

VIRGINIA

illustrations for variable states first release

HOW KIND OF YOU

animations celebrating acts of kindness

9 SQUARES

a short animation for this collaborative project

THE ZIUM MUSEUM

my first 3d models on display in this digital museum

CATCULATOR

a new breed of calculator for mobile devices

STAR SLOTH

deliver cheeseburgers to interstellar customers

MUNCHSTERS

protect your candy stash from hungry monsters




Game Jams



BLACK GOLD

have a cold beer with an old friend under the warm texas stars

THE ECHO INITIATIVE

repair a damaged satellite to scan the heavens for signs of life

MATCHICAL

an endless matching game

A FEW IDEAS

a series of playful interactions based off the game idea tweets of pippin barr

LUCKY LIGHTER

a dangerous game of chance

DELVE

an artsy exploration game

SYSTEM CONTROL

press a bunch of buttons to keep a test subject alive




Personal



3D EXPERIMENTS

various experiments while learning blender

SKETCHBOOKS

drawings from old sketchbooks

PLEASE SEND FOOD

a collection of comics 1999-2002

PHOTOGRAPHY

misc photos taken while traveling




About


Howdy, I'm Conor Mccann and the workhouse is my small live/work space in west Texas where I'm slowly teaching myself programming and game dev. Before moving to this isolated structure I worked in the advertising industry for many years. If you'd like to get in touch, send an email or @conormn.





Work History


Designer / 01.2015 - Present
Learning to make games and digital art.

New Object / Founding Partner / New York, NY / 02.2013 - 08.2014
Some friends and I opened this New York based digital production company that was later acquired by The Barbarian Group.

FPO Projects Inc. / Partner / Los Angeles, CA / 05.2011 - 02.2013
A small collective making mobile apps which eventually became the digital production company New Object.

Crispin Porter + Bogusky / Interactive Creative Director / Boulder, CO / 05.2009 - 03.2011
Second time around at cp+b I helped oversee the Activision, Domino's and Kraft accounts.

180LA / Digital Director / Los Angeles, CA / 03.2008 - 03.2009
I was brought on to set up and head the interactive department of their recently opened Los Angeles office.

Crispin Porter + Bogusky / Interactive ACD / Miami, FL + Boulder, CO / 11.2005 - 08.2007
During my time at CP+B I went from an Interactive Designer to an Interactive Art Director to an Interactive Associate Creative Director, made roughly 6,640 comps and concept boards, was on about 113 briefs, and sold over 106 ideas to 20 clients.

Mekanism / Art Director / San Francisco, CA / 11.2004 - 10.2005
Mekanism is an amazingly great shop that does just about everything. They gave me my start and taught me the importance of wearing many hats.

Wonder Wagon / Designer / San Francisco, CA / 05.2002 - 09.2004
My friend Curtis Nishimura and I taking on any freelance gig we could get.

Amoeba Music / Receiving / San Francisco, CA / 05.2001 - 09.2004
Before advertising I worked at this record store entering new music into a computer.






©2015-2019 Conor Mccann. All Rights Reserved.